|or on PC via Steam or itch.io|
Basic instructions for the simulation game Endless ATC:
(updated: 21 December 2018)
|Aircraft labels, runways, and the ILS|
|This timelapse can give you an idea of giving vectors for an ILS approach.|
Below you can read more detailed instructions.
- Sequence the randomly generated arrivals to the ILS (Instrument Landing System) of a landing runway. The runway is the thick blue line in the middle of the radar screen, and the ILS path is the thin blue line extending from the runway. Guide the planes to this blue line, far enough from the runway. In order to capture this ILS beam and land, a plane must comply to these conditions:
- the ILS mode of the plane is activated,
- the plane intercepts the ILS line at a shallow heading of 50 degrees or less with respect to the runway heading (in reality they use 30 degrees),
- the plane has to be descended low enough to intercept the glideslope; the blue circles mark the heights of 2000, 3000 and 4000 feet.
- When a plane is established on the ILS, it will be handed over the the tower and then you score some skill points. The amount of skill points you score per plane depends on your current skill score. You always get at least 0.1 skill points per plane handed over to the tower. The skill score represents how well you are managing the airspace and it also determines the number of planes you will have to control simultaneously, so a score of 8.4 will give you about 8 planes to control.
- If a plane is too high on the ILS (flying above the glideslope) it will eventually call a missed approach. ILS mode is then deactivated. Try a new line-up at a lower altitude, so it will capture the glideslope from below. If a plane is about to land on a runway that is still occupied by another plane, it will go around: it climbs to 2000 feet and ILS mode is deactivated. Give it new vectors to the ILS, now with more distance behind the leading plane.
- At the top left you see your current game score. This number is the maximum of what your skill value has been in the current game. So your score can only increase. Then there's also the high score: the highest game score you ever reached on your device (unless you cleared the app data or reinstall).
- Departing aircraft determine their heading and speed themselves; they only require an instruction to climb to a higher altitude. This can be done, when its safe, by just one click to select FL130. Other altitudes can be selected but keep in mind that eventually the plane has to continue the climb to FL130. Optionally, a heading can be given by disabling 'SID' mode temporary. When you disable SID, the climb is also restricted to FL100. Make sure to activate it again and continue the climb so that the plane has climbed above FL100 before passing the boundary of the airspace. The airspace boundary is displayed as the outer circle (radius 30 NM). For New York, departing planes fly on a heading initially, so you'll have to manually enable SID to clear planes to the departure fix.
- You can lose skill points when planes:
- fly too close to eachother (in general: overlapping circles and altitude difference <1000 feet),
- divert (leave the airspace at the 30 nm boundary), also if they are departures but fly at or below FL100 when leaving the airspace,
- abort the approach (runway occupied, too high altitude etc.),
- are delayed (not landed within about 40 minutes)
- An aircraft label has the following lines of info:
- current altitude and selected altitude (in feet divided by 100),
- ground speed (in knots), weight category (medium [no tag], Heavy or Super J), mode (ils/direct/hold).
- destination (if other than main airport)
- When a plane is not in your control, it has a smaller label of just two lines.
- When a plane wants your attention, it has a flashing blue ring, until select it.
- You don't have to hand off (or hand on) planes from/to the tower or other controllers. To keep it simple, planes do this automatically. Handoffs are possible, but not necessary.
- You can drag from an aircraft to easily set its heading. When you then drag onto a beacon (grey circle) then it flies directly to that point and the DCT button illuminates. Directs can also be given by pressing the 'DCT' button: then it will snap to a beacon/VOR/locator closest to the selected heading. DCT is, like ILS, a mode that alters the heading of a plane automatically. If a plane reaches a beacon without further instructions, it will fly circles above it, like a holding pattern. Avoid holding planes because it will cause delays and crowds the airspace. Longpressing DCT will 'HOLD' the plane at the current position, if you think that's handy. Some runways have a beacon (a locator) on the ILS path; planes can fly direct to it but won't enter a holding there but continue. You can also drag from a selected VOR beacon to set a heading in which the plane must fly after reaching the beacon. Departures fly to a randomly chosen beacon and then continue ahead.
- In some cases, the separation minima (1000ft/3NM) are reduced: planes may fly closer to each other when:
- both planes are on a different ILS localizer ('LOC' status), so independent parallel approaches are possible,
- one or both planes are under the minimum altitude (1600 feet),
- two departures are on a divergent heading of 15 degrees or more,
- just after a go-around you'll get a short amount of time to regain a safe separation.
|Plane with destination 'RD'|
|Flow varies when a minimum and maximum value is set.|
- Simulation speed can be set at 1, 2 or 4x.
- Heading line can be set at 0 to 5 minutes.
- Separation ring with radius 1.5 nm can be switched on/off/auto (nearby only)
- Skill value can be capped, so the traffic rate is reduced.
- Font size of the labels can be adjusted.
- Radar range rings can be set at 2, 5 or 10 NM.
- Sound can be set at mode 1 for alerts, 2 for speech, or 3 for speech with readbacks.
- Adaptive or custom traffic rate.
- The full version also has multiple airports to choose from, with altitude restrictions, and optional weather and radar delay settings.
Frequently asked questions
Q: Runways 18C and 18R are too close to each other. How do I make good use of them without getting incidents?
A: The approaches can be done completely independent; the trick is to intercept the localizers at different altitudes and at a large distance from the field. Read instructions above for more detail.
Q: It gets way too busy, what can I do?
A: Enable 'custom' mode in the traffic menu. Here you can cap the amount of planes you have to control to a certain amount, or set the number of planes per hour.